Strider II

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The arcade original came out of nowhere to become one of my favourite coin-ops ever.  Big colourful, very well animated sprites combined with some very fast moving platforming action.  It’s a game where taking time to stop leads to mistakes.

So you can imagine how I felt to hear about Strider II on the Amiga.  And like every other Strider fan how set for disappointment I was.  Let’s start with the good.  This game is as colourful and as well animated as the original.

However this time we’ve gone from a fact moving run to the boss battle at the end to a slow stroll in a more Ocean-like (Total Recall) platformer.

This wouldn’t be so bad if you didn’t have the energy system to deal with.  Brushing past almost any object depleats energy.  With enemies randomly spawning in the most illogical places death is usually only a step or two away.

Like most platformers getting off level 1 isn’t too difficult once you know the route.  Beyond that, frustration over the slow pacing and constant energy zapping means you’re unlikely to want to progress much further.

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