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A great use of isometric 3D presentation to produce a tough, but strangely addictive and unique arcade puzzler.

You control a ball bouncing between a floor and a ceiling.  At first the physics of control a ball might put you in mind of something like Marble Madness, but this game is a lot more devious.

Somewhere to your right is an exit, however to get there you need to avoid spikes and moving nasties, and you need to bump all the cylinders on the level to unlock the exit.  The cylinders could be on the floor, in the ceiling, and even stacked.

It’s a game of precision and timing, especially since there is a time limit to bump all the cylinders and reach the exit in.

In short, it’s a game that lives up to it’s name – and that’s a very, very good thing.


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